ratamaq doc
3dge of D4rkness SoulWing Alliance
23
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Posted - 2013.02.17 18:00:00 -
[2] - Quote
Aighun wrote:Heimdallr69 wrote:zeek1227 zeek1227 wrote:So i have been watching some youtube videos and reading some articles about dust around the web and everywhere i look people are hating on dust. And when people explain to them that it is a beta the respond "When you fanboys gonna stop using that excuse?" they obviously never played any real betas because in my experience the beta game doesnt really represent the game at all. BF3s beta was crap but full game was amazing for example Maybe it because alot of developers are using betas as demos now adays Anyway Im just sick of the dust hate. It is going to be a fantastic game (is now) cant wait for more updates The people that hate it dont understand why its not like COD or BF where when you shoot someone 3-4 times with a submachine gun they die, on this game it takes smarts and skills not just aim and shoot so they dont like it Comment lifted right from youtube: "Played the beta..all I have to say is they need to change the name to "Confusing Ass Call Of Duty" It took me 10 min to figure out how to get to a battle after I chose my character..and when the game is released we lose our guns whenn++ we die? F THAT Let us keep our guns..make respawn faster and gun customization simpler like COD is..more interesting maps, and then this game has potential." Kind of typifies the attitude behind the hate. A complete and total unwillingness to play something even slightly different. And yet the entire internet is full of hate for COD because it is alwayGǪ theGǪ freakingGǪ same. Game after game after game. COD doesn't even have to have a beta, really, because it is always just the same game. Dust is still really rough around the edges. But at least it is a change from the ordinary. Don't get me wrong. I like playing COD multiplayer. And when I want to play that style of multiplayer I sure as hell don't load up DUST. I load upGǪ well, kind of tired of COD BOPs 2 already. The clan support and team support in Dust, as terrible and clunky as it can be, is miles ahead of almost any other shooter on consoles. Sure you can jump in a match with some friends and get invited right through the PSN in other shooters. That is fun. But Dust is something much more. Just as it is.
I know how the poster feels. I felt the same way when I first jumped into the closed beta with a slightly more open mind. Unfortunately the answer cannot be "GTFO then this game isn't for you". In order for this game to be successful, we need those numbers.
The answer also cannot be "It's just beta! wait! it will get better I promise!" There are plenty of awesome things in this game now that new players can't feasibly touch on day one without know how to get there (Laser rifles, HMGs, tanks, typical things that aren't starter fits)
We are trying open the eyes of a certain type of player to a broader view of what a game can be. This console FPS player type is used to being able to either hit the ground running fast or play through a campaign.
Thinking back to the first day I logged in, going through the neocon tutorials, the only thing I wanted to see was how the game played. I wanted to get boots on the ground and drop a few enemies to see how the game felt. Near what seemed like an eternity of boring crap about a bunch of stuff I didn't understand, I finally got into a match.
Most of the stuff felt familiar, trigger, aim, run, turn, "wtf is this on R2? where's my grenade?", "why do I keep crouching when I try to switch to my sidearem?" kind of stuff, but familiar enough to feel comfortable enough to hold my own. Then it happened. Saw an enemy, ADS, Level, Fire, he didn't die. He turned, fired on me, I dropped. "Ok, shooting mechanics are a little different. guess I need to put a few more rounds into them" Next enemy, full mag, no kill, got dropped. "Hmm, maybe my connection is screwed? I know I hit that guy with everything I had?" Next enemy, came up behind, he's sitting still, leveled, full mag, he didn't drop. "WTF!?!"
Point being that In no other FPS out there today do you have to lay down what seemed like an insane amount of damage to drop someone. And to top it of, I was dying every fast, was faster than the people I was shooting.
Moving on, I heard NO ONE talking. Not in the lobby, not in the game, No Where. There was this text lobby. "wtf is this I need to plug in a keyboard to chat with these people? Hope they don't expect me to do this in game." And Chat room folks weren't helpful at all. Day one people are just annoying. Tried to join another game, all suits invalid. Two weeks went by before I figured out how to turn on my Mic, and another couple of days before I was actually in a squad with someone else with a mic on and talked to someone for the first time.
Point being that there is such a learning CLIFF on your first day that something more needs to be done to help FPS players used to instant gratification understand the depth of this game quick, but not make it feel like they need to spend the first week researching how to play. The tutorials are nice, way better now than the build I came in on. But you don't really 'do' anything in them.
So hopefully the suggestions for training grounds get here quick. Give the new player some bots to shoot at, give him free dropship and tank driving lessons. LAV racing. Let them earn a base amount of SP in those matches, say 200k, and don't let them in public matches until they've earned at least 50k.
Hell I've been here for 6 months and I just jumped into a tank for the first time as a driver for a squadmate tank whom's RDV pilot thought it would be hilarious if he just held onto the tank for more than a minute, until my guy got under it.
Biggest point I am trying to make is that time for first impressions is now. This is a sensitive time for this game, and we should help them 'see the light' so to speak, as apposed to pointing and 'GTFO' |